About the Job
IllFonic is seeking an experienced Art Director to join our team on our next great title for PC and consoles. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, CO; Tacoma, WA; and Austin, TX. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Titles and collaborations include Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
The Art Director is responsible for the artistic look, feel, and quality for an entire project. The Art Director should be a highly organized, detail oriented individual that seeks a challenges and pushed the visual boundaries.
We are looking for team players that are interested in growing with the company for many years to come.
Responsibilities
- Organize and manage a team consisting of artists, animators, tech artists and outsourcers
- Work with creative Leads to communicate the artistic vision of the product
- Work with Leads to identify risks and develop solid pipelines
- Ensure the project art direction is adhered to by working closely with Production, Technical Leads, and Design teams
- Demonstrate a strong understanding of light, color, and visual design
- Provide constructive criticism to internal and external artists
- Track assets through concept to completion in-game
- Assist in establishing pipelines for increasing art efficiency
- Contribute to internal studio training efforts
- Maintaining and understanding budget constraints
Requirements
- Portfolio of work demonstrating strong proficiency as a 2D/3D Artist
- Visionary and forward-thinking always pushing the visual boundaries
- Strong leadership, time management, and asset management skills
- An in-depth comprehension of the technical landscape; hardware, software, and techniques
- Great artistic judgment and decision making
- Open-mindedness and flexibility
- Previous team leadership experience on a shipped product
- Experience shipping games using Unreal Engine
- Organized and detail-oriented
- Strong communication skills, both written and oral
- Experience with Substance painter
- Strong understanding of task tracking tools like Jira
- 6+ years of professional experience developing high-quality game titles
- Passion for playing and creating games
- Proven experience working with artists in multiple locations (off site)
- Proven experience working closely with many other disciplines as well as being a team player
- A general understanding of lighting, composition, and set dressing
- A strong understanding of Maya/Max, Photoshop, ZBrush
- A strong understanding of current game art pipelines and methodologies