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Technical Artist
DECA Games
| 2023-12-12
About DECA Games
We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see an amazing set of problems to solve and a huge opportunity.
DECA is a remote company with over 230 people in over 26 countries globally. DECA has been profitable since our inception in 2016. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
About our culture
We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Employees are trusted to manage their time and get things done independently. We believe that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).
The Technical Artist needs to learn the proprietary engine and adapt the art to the tools we use. The main part of the job is to edit previously created real time FX particles and Data blocks with the end goal to eventually create new VFX for new game releases. The job involves not only an artistic perspective but mostly implementing VFX art that works within the constraints of Mobile hardware and the engine used in the project.
You will use a variety of particle systems to create real-time VFX assets for mobile platforms
This includes
Qualifications
Pluses
What we offer
This is a remote role. You can work remotely from anywhere in the world in CET timezone (9am-6pm CET)
Not available