About DECA Games
We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see an amazing set of problems to solve and a huge opportunity.
DECA is a remote company with over 230 people in over 26 countries globally. DECA has been profitable since our inception in 2016. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
About our culture
We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Employees are trusted to manage their time and get things done independently. We believe that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).
The Technical Artist needs to learn the proprietary engine and adapt the art to the tools we use. The main part of the job is to edit previously created real time FX particles and Data blocks with the end goal to eventually create new VFX for new game releases. The job involves not only an artistic perspective but mostly implementing VFX art that works within the constraints of Mobile hardware and the engine used in the project.
You will use a variety of particle systems to create real-time VFX assets for mobile platforms
This includes
- Particle system templates and animation
- Particle textures
- Particle models (as necessary)
- Lighting
- Editing Data Blocks and Stateprops in Visual Studio Code.
- Matching the required art style of a project
- Works closely with direction of Creative Leadership to create high quality visual effects
- Understanding technical restrictions/limitations of the hardware, and creating compelling visual FX
- Creating and maintaining workflow documentation for your team's content. When necessary.
- Collaborating with game designers and animators to emphasize game mechanics and animations.
Qualifications
- Minimum 2 to 4 years of experience in creating real-time special FX for video games
- Compelling Portfolio demonstrating past work creating VFX. (VFX for characters will be highly valued)
- Good knowledge of in-game special effects, including: Smoke, Explosions,
- Fire, Atmospherics, Water, Light/Energy, Damage
- Strong understanding of color, composition, timing, and motion
- Good knowledge of Maya particles/dynamics systems, and special effects creation
- Good understanding of art fundamentals: color theory, lighting, shape, composition, etc
- Commitment to personal and peer development and sharing best practices
- Must be responsible, proactive, accountable, and personable
- Good organizational and analytical skills, and able to solve problems
- Able to take constructive criticism and keep up with changes
- Able to work under pressure and independently
- Team player
- Prior scripting experience
Pluses
- Good communication skills. English ability
- Scripting skills in MEL, Python, HLSL
- Experience with PopcornFX
- Experience with Perforce
- Work with proprietary engine based on Torque
- Rigging and Animation experience
- Experience in related disciplines, like illustration, modeling, animation, or technical art
- Experience playing FPS games like Overwatch, Valorant, Modern Combat 5
What we offer
- Competitive wages in euros
- Completely remote work from anywhere in the world
- Flexible schedule
- An international team in all corners of the planet
- Liberty of decission and empowerment over your tasks
- Guidance and growth opportunities
- A chance to have a direct impact in the products
This is a remote role. You can work remotely from anywhere in the world in CET timezone (9am-6pm CET)