As a Senior Concept Artist on Bungie’s Marathon team, you will work closely with the Art Director and Art Leads to bring your passion for design to help establish and maintain this game’s unique sci-fi aesthetic, blending the themes of sports and tactical and graphic design. You will also work closely with the multiple disciplines to help them envision and realize final in-game content. We are looking to be amazed and bewildered with the creative, stylish designs and artwork that have the capability to inspire creative vision in those around you.
If this role speaks to you, we are right there with you, it's what drives us every day. Give us a shout, we want to hear from you. We are the makers of worlds, dreams, and amazing things.
RESPONSIBILITIES
- Collaborate closely with the Art Director, Art Lead and other Concept Artists to produce, advocate, and inspire quality designs that define and expand the look of the game.
- Create inspiring and original visual designs, thumbnails, sketches, model sheets and production concept work within deadline, across a variety of asset types
- Partner with multiple disciplines and stakeholders to consistently create concept art that fulfill high–level IP goals for narrative, gameplay, marketing, PR, and art
REQUIRED SKILLS
- Ability to work on a wide range of content categories at an advanced level (such as characters, weapons and equipment, props, environments, VFX, storyboards, graphic design and branding, illustrations, etc.)
- A strong sensibility for graphic design and industrial design principles
- Ability to thoroughly understand, and quickly adapt to a new style
- An exceptional understanding of color, mood, lighting and architecture with a keen eye towards realistic spatial scale, staging, and composition with environmental design, and an emphasis on shape, structure, and silhouette regarding architectural and industrial design
- Strong understanding of realistic character proportion and anatomy, and advanced understanding of fashion and thematic costume design
- The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content
- Ability to build relationships, provide and receive feedback, and quickly iterate concepts given input from Art Direction.
- Self-driven, good communicator and a collaborative team player
NICE-TO-HAVE SKILLS
- Experience with 2D and 3D Software
- A passion for games
- Experience collaborating with outsourcing and external partners
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.